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Rematch Is Bleeding Players — Can Crossplay and a Less Grindy Battle Pass Save It?

Sloclap’s brawler got 3 million players in the ring — now it’s struggling to keep anyone from rage-quitting back to the menu.


Remember Rematch? That stylish, combo-heavy fighting game that exploded out the gate like a spinning backfist to the face? Yeah — turns out the hype was built on matchsticks and broken control presets.

🚨 From 3 Million Players to “Is Anyone Still Online?”

Let’s not sugarcoat it: Rematch’s player count is dropping faster than a stunned opponent in a 3v1. According to data from Xbox and PS5 trackers, active player numbers have plummeted by more than 78% since launch. On Steam? Same vibe. The Steam charts are flatter than the Battle Pass grind used to be.

Which is wild, considering this thing hit over 3 million players just weeks ago. But that’s the thing about flash-in-the-pan success — if the pan’s full of bugs, broken features, and a Battle Pass that looks like a punishment from an MMO sweatlord, people bounce.


🛠️ Patch 3: Crossplay, Finally — But Cross-Progression? LOL Nope

Sloclap finally delivered crossplay in Patch 3, letting PC, Xbox, and PS5 players punch each other in glorious cross-platform rage. Great, right?

But — and it’s a big butt — there’s no cross-progression. So if you unlocked some dope cosmetics on your PS5 but wanna brawl with your PC squad? Tough luck, start from zero. This is like giving us cake, then snatching the plate away mid-bite.

Also included: a long-overdue player reporting system, so you can finally do something about that teabagging cheeselord who spams emotes after every cheapshot.


🧱 The Battle Pass: From Torture Device to Slightly Reasonable Grind

Originally, the Rematch Battle Pass wanted 315 tokens to finish the final tiers. That’s not progression — that’s a full-time job. After the community said “nah, bro,” Sloclap dropped it to 150 tokens and even refunded the difference if you’d already unlocked stuff.

That’s actually a solid W. Credit where it’s due: devs listened, fixed it, and didn’t make it sound like a heroic sacrifice. But why was it that bad in the first place? Did nobody do the math? Were they testing our will to live?


🐛 Bugs, Bugs, Baby

Let’s talk about the control preset bug that literally made it impossible to move with certain keyboard/mouse settings. Like… move. In a fighting game.

Hotfix 1.200.302 patched it up, but the damage was done. Nothing kills the mood like booting into your favorite fighter and watching your character stand still like they just saw their own player count chart.


🎤 Final Round: Can Rematch Get Off the Mat?

Here’s the real fight: Sloclap built something cool. The combat’s slick, the animations are tight, and it’s not just a clone of every other arena brawler. But right now, it’s suffering from live service-itis — the disease where developers forget players actually want fun before monetization.

The good news? They’re fixing stuff. They’re listening.
The bad news? They’re still a few bad updates away from joining the F2P graveyard next to Bleeding Edge and Rumbleverse.

Rematch doesn’t need a miracle. It just needs momentum. And maybe cross-progression. And less grind. And fewer bugs. Okay, it needs a lot. But if Sloclap keeps swinging, they might just turn this into a comeback story.

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