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GTA 6’s 60 FPS Mode Might Be Locked to PS5 Pro — And Players Aren’t Happy

Rockstar’s performance gamble could divide console players — again.

In what could become one of the most controversial tech decisions of this console generation, Rockstar’s highly anticipated GTA 6 may only support 60 FPS gameplay on the PS5 Pro, according to a swirl of recent leaks. While not officially confirmed, these reports suggest Sony and Rockstar are working closely to deliver a performance mode exclusive to the PS5 Pro, potentially alienating millions of base PS5 owners just ahead of the game’s 2026 launch.

And if that sounds familiar, it’s because we’ve been here before—with Cyberpunk 2077, with Hogwarts Legacy, with Starfield. But GTA 6? That’s sacred ground.


🔥 What the GTA 6 60 FPS Leak Says — PS5 Pro Upgrade Tied to Rockstar Partnership

Insiders like Detective Seeds and HipHopGamer claim Rockstar is leveraging new PlayStation Spectral Super Resolution (PSSR) tech to enable a 60 FPS performance mode on the upcoming PS5 Pro. The base PS5, however, will reportedly remain locked to 30 FPS with enhanced visual fidelity.

Sony’s souped-up hardware is expected to drop a few weeks before GTA 6 hits shelves on May 26, 2026, with a system software update landing in tandem. That update would reportedly include support for FSR 4 and PSSR upscaling, allowing GTA 6 to target higher frame rates without sacrificing resolution—but only on the Pro.

Notably, the second trailer for GTA 6 was rendered at 1440p 30 FPS on a base PS5, confirming that Rockstar’s current build is optimizing for cinematic presentation first—not fluidity.


🎮 Why GTA 6 Locked at 30 FPS on PS5 Is a Big Deal

Let’s be blunt: 30 FPS in 2026 is unacceptable for many players, especially in a genre where fast driving, shooting, and emergent chaos are the norm. Rockstar’s former tech director, Obbe Vermeij, defended the decision by noting the trade-off:

“At 30 FPS you can render twice as many polygons compared to 60 FPS… it’s a visual sacrifice, not a failure.”

That makes sense in a dev room. But on a living room screen, players notice the lag—especially after getting used to 60 FPS in games like Spider-Man 2Call of Duty, or Cyberpunk 2077 on performance mode.


📣 Player Reactions: “PS5 Pro or Bust?”

Online forums like r/GTA6 and r/PS5Pro are already in meltdown:

“If GTA 6 can’t run at 60 on base PS5, that’s a failure on Sony’s part, not Rockstar’s.”
— @KillChain2099

“I didn’t buy a PS5 to play cinematic trailers. If 60 FPS is locked behind $699, I’ll wait for PC.”
— Reddit user @VaporwareVigilante

Even those excited about PS5 Pro’s power are wary. Many believe this move could usher in “next-gen exclusive features” that fracture the player base—something Sony promised to avoid early in the PS5 lifecycle.


💰 PS5 Pro Specs: Why the CPU Bottleneck Still Matters for GTA 6 Frame Rate

Here’s the kicker: PS5 Pro’s CPU is the same Zen 2 chip as the base PS5. While the Pro’s GPU reportedly offers 45% faster performance and better ray tracing, the lack of a CPU upgrade means GTA 6’s AI, traffic density, and physics might still bottleneck at 30 FPS in the base model.

Analysts at Digital Foundry suggest the PS5 Pro might hit 60 FPS, but only by disabling ray tracing and lowering resolution to 1080p or using aggressive upscaling. That’s a steep trade-off for $699.


🕹️ PC Master Race: The Real Winner in the GTA 6 Frame Rate War?

Unless Rockstar surprises everyone with an ultra-optimized launch build, the best version of GTA 6 may not be on consoles at all. PC players will likely get:

  • Native 60+ FPS support
  • Full graphics sliders
  • Modding and reshade capabilities
  • Frame generation via DLSS 4 or FSR 4

But if the PC version arrives months (or years) later—as happened with Red Dead Redemption 2—console players will be forced to choose: 30 FPS fidelity or shell out for a new console.


🧠 Final Take: Is This the Start of the PS5 Pro Era or a Tactical Blunder?

If Rockstar and Sony really lock 60 FPS behind PS5 Pro, it’s a bold bet—and a risky one. Sure, GTA 6 is a system seller, but this kind of performance gatekeeping could leave millions of PS5 owners cold.

Maybe the Pro finally earns its “Pro” name. Or maybe it’s a $699 ray tracing tax.

What’s clear is this: the debate over frame rate vs. fidelity isn’t going away. It’s just getting louder—and more expensive.

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