A new leak claims Grand Theft Auto VI will feature a staggering 75-hour story mode—the longest in Rockstar history. But with conflicting reports and skeptical fans, the question isn’t just how long the game is—it’s whether we should believe any of these numbers at all.
- 🔹 GTA 6 Story Length Leak: 75 Hours of Main Campaign?
- 🔹 GTA 6 Campaign Duration: Other Leaks Say 45-50 Hours
- 🔹 GTA 6 Side Missions and Open World Events May Inflate Total Hours
- 🔹 Rockstar's History: Tight Campaigns, Massive Worlds
- 🔹 Industry Trend: Longer Games, Bigger Worlds, More Bloat?
- 🧠 Final Word: Believe the Hype or Wait for Rockstar?
🔹 GTA 6 Story Length Leak: 75 Hours of Main Campaign?
According to Tech4Gamers, a recent leak suggests GTA 6’s single-player campaign will run about 75 hours, including a prologue and five full chapters, with Chapter Four reportedly being the most expansive. If true, this would make it Rockstar’s longest narrative to date, surpassing Red Dead Redemption 2‘s epic ~60-hour story and GTA V’s ~32-hour run.
The leak also teases an ending sequence set outside the U.S., potentially expanding the series’ scope both narratively and geographically. But this detail—like the runtime itself—remains unverified, and the source doesn’t cite internal documentation or credentials.
🔹 GTA 6 Campaign Duration: Other Leaks Say 45-50 Hours
Conflicting reports muddy the waters. Outlets like Times of India and GamingBible reference earlier leaks pointing to a more measured 45 to 50 hours for the campaign. That’s still a sizable jump from GTA V but not unprecedented for Rockstar.
In that scenario, GTA 6 would likely mirror Red Dead 2’s structure: a beefy main story with massive side content ballooning the total playtime.
🔹 GTA 6 Side Missions and Open World Events May Inflate Total Hours
Even if the core story is “just” 50 hours, the real bulk of GTA 6 might come from the 1,000 world events and hundreds of side activities also mentioned in the Tech4Gamers leak. That would place it squarely in “100+ hour game” territory for completionists—especially if the rumored multiple protagonists and evolving map rumors hold up.
🔹 What Gamers Are Saying: Skepticism, Hype, and Wishful Thinking
Fans are divided, not between 75 vs. 50 hours, but between hype and healthy doubt. On Reddit, one user posted:
“I could see with side missions, GTA 6 could easily hit 100–150 hours.”
Others are less trusting:
“Leaks like this always pop up right before the hype cycle kicks off. I’ll wait until Rockstar talks.”
And then there’s the meme angle:
“Rockstar saw Baldur’s Gate 3 and said ‘Hold my beer.'”
🔹 Rockstar’s History: Tight Campaigns, Massive Worlds
Rockstar games rarely waste time. Even their longest stories are tightly edited, cinematic, and mission-focused. The real sprawl comes from player-driven chaos, not padding.
GTA V, for example, had a 30+ hour story but easily ballooned to 100+ with exploration, collectibles, and online content. With GTA 6 reportedly not launching with GTA Online Day One, that extra story content might be Rockstar’s way of front-loading value.
🔹 Industry Trend: Longer Games, Bigger Worlds, More Bloat?
If the 75-hour claim is real, it would follow a wider trend: games like Assassin’s Creed Valhalla and Starfield stretching playtimes past 100 hours. But that length often comes at the cost of pacing, cohesion, or meaningful gameplay loops.
Is Rockstar going that route? Or are they crafting something with depth and direction? That’s what players are holding out hope for.
🧠 Final Word: Believe the Hype or Wait for Rockstar?
Until Rockstar confirms anything, treat the 75-hour claim as a maybe. A very exciting maybe, sure. But not gospel.
One thing’s for sure: whether it’s 45, 75, or 150 hours, GTA 6’s story mode is shaping up to be a major flex—for players, for Rockstar, and for an industry chasing ever bigger sandboxes.
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