Nightreign’s Hidden Relic Inventory Cap Slaps Players’ Souls—Here’s the Whole Mess
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Nightreign’s Hidden Relic Inventory Cap Slaps Players’ Souls—Here’s the Whole Mess

On June 19, 2025, Elden Ring: Nightreign’s community hit a nasty surprise: there’s a hard cap on relics, and once you clear your collection limit, you straight up can’t launch new expeditions until you offload junk. No alerts, no progress bar—just a blunt “Cannot launch expedition: Too many relics in possession” popup that slaps your carry button with a “sell some spares first” demand.


Why Relics Were Supposed to Be the Hype—and How They Became a Chore

Relics are Nightreign’s bread and butter for build variety. They’re the passive perks you snag after every run—buffed sneak damage, cleave multistrikes, or sometimes delightfully goofy stuff like “15% chance to burp muddy water on hit.” But let’s be real: 80% of what you get is glorified filler—little relics barely worth melting down for a few murk coins.

Yet the hoarding impulse is real: I hit the bazaar, gambled precious murk, and ended up with… an XXL pile of relics so random even my cat gave up on organizing them. Little did I know that after clocking what felt like only a dozen hours of casual play, I’d slam into the invisible relic wall and be locked out of any runs.


The Great Unknown: What’s the Cap, Exactly?

Because Nightreign never shows you how many relics you’ve got, nobody’s sure where the limit sits. Some players peg it at 999 relics, the classic “item cap” nod to legacy RPGs; others swear it’s closer to 1,200. The only way to find out is to hoard until you can’t—then you’re forced into an impromptu treasure purge.

“I rolled up with 1,045 relics and got insta-blocked,” says Redditor u/Scufozzover1. “No warning. One minute you’re primed for another run, the next you’re cleaning out the dregs.”


UI Face-palm: No Counter, No Warning, No Mercy

Most loot-driven games give you a heads-up before your pack bursts: an icon badge, a tooltip, even a friendly beep. Nightreign’s answer? Crickets until you hit primetime expedition and get insta-blocked. FromSoftware’s UI team must be doing the “ghost in the machine” bit—fun for lore, infuriating for grinders.

Community suggestions range from a simple relic counter in the pause menu to an auto-murk option that melts commons on pickup. Heck, even a “favorite” flag to keep your god-rolls sacred while auto-selling the chaff would calm the chaos.


FromSoft’s Legacy vs. Modern Loot QoL

FromSoftware games often lean into brutal inventory loops—look at how many times you’ve dropped items in Souls games just to carry more gear?—but they almost always warn you first. Nightreign’s silent cap feels more like an oversight than a feature: a relic of old-school opacity colliding with modern “quality of life” expectations.

Compare that to MMO vets: World of Warcraft’s bag alerts, Destiny’s vault management tools, Diablo’s shared stash tabs—these titles solved relic-style glut years ago. If Nightreign wants to stay in the looter-shooter conversation, an upcoming patch needs to address this pronto.


A Glimmer of Hope: Patch Notes & Dev Roadmap

Bandai Namco dropped a mini-update (1.01.2) on June 3 that tidied up several relic bugs—mostly effects not applying correctly—but zip on adding a counter or auto-sell toggle. The dev roadmap hints at UI improvements later this summer, so keep your murk until then.

Rumor mill says a 1.02 patch might:

  • Reveal your relic count in the menu
  • Auto-sell common relics beyond a set threshold
  • Let you favorite relics to bypass purge

Impact on Your Nightreign Grind

If you’re a casual Nightfarer (hello, weekend warrior), dodge the trap by selling off all tier-C relics once you hit about 700–800 hoarded relics. If you’re the super-completionist type, brace for a cleaning day—or plan a murk-fueled relic gambling spree to turn that space-clearing murk into new armor skins.

Either way, this relic cap underlines the friction between collecting and playing. Nobody logs on to make spreadsheets of relic IDs—they want fresh runs, new bosses, and that sweet “relic shrine” dopamine hit.


Will You Purge or Push the Patch?

Are you clearing your stash every Friday night now, or banking on FromSoft to patch in a QoL lifeline? Hit the comments and share your relic-hoarding horror stories. Maybe together we can convince the devs that the real Nightlord… is bad inventory design.

— At least until they fix it, my next run depends on me selling off ten pages of “+2% throw knife crit.” Ugh.

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